Battlefield 5 – Nuevos Detalles y Video Tutorial Filtrado del Modo Battle Royale ‘Firestorm’ Dark-Gio 07/03/2019 Gaming News Tras haber sido prometido reiteradas veces, finalmente se comienzan a revelar los primeros detalles -y el video tutorial filtrado- del inminente modo battle royale de Battlefield V, conocido como Firestorm. La información llega de la mano del usuario de Reddit «temporyal», que ha conseguido recopilar datos del cliente actual de Battlefield V, lo que definitivamente le da veracidad a la filtración. Como bien lo especifica el data miner, hay que tener en cuenta que todo lo recopilado puede no estar disponible al momento en que se incluya este modo, pudiendo ser incorporado más adelante o totalmente descartado por el estudio. http://eaassets-a.akamaihd.net/battlelog/tutorial/gamemodes/BFV_SPARTA_Tutorials_FIRESTORM_ENG_WW_v2.webm Firestorm incluiría tres modos diferentes, al igual que otras propuestas del género: Solo, duo y squad de 4 jugadores, con un máximo de 64 participantes por servidor. Todas las clases tradicionales de Battlefield V estarían presentes y los jugadores llegarían al mapa en paracaídas. Los detalles de todo el material incluido en el cliente son extensos y los dejaremos al final de la nota (en inglés) pero cabe destacar que el battle royale mantendrá el sistema de levantar a los compañeros caídos, habrá puntos de reabastecimiento, cuatro clases de «rareza» de loot, varios tipos de vehículos y llamado de refuerzos para obtener ataques de artillería, vehículos a pedido, drops de abastecimiento y activar zonas de bombardeo. Battlefield Firestorm “Do whatever it takes to survive. Compete solo or in a team to be the last one standing in a vast and dangerous world. Scavenge for supplies, outrun the Firestorm, and fight your way to victory.” (snippet: ID_SPARTA_CASABLANCA_ROYALE_DESCRIPTION) General info and game mode start three variants: solo, duo (2 player teams), squad (4 player teams) with a player maximum of 64 per match typical Battlefield classes will be present / choosable (snippet: ui/shared/widgets/classinforenderwidget) code shows signs of an LFG system and “backfilling” entries will have a separate ranking system will (probably) occur in Tides of War – at least the code for a connection is already there takes place in Norway (snippet: “/sparta/casablanca/royale/dk_norway-bd00e4f9.png” – also the level name itself contains the word “norway”) you parachute from a plane into the war zone (snippet: Paradrop_Exit) your hud will show an altimeter during the free fall / flight (snippet: ui/ingame/hud/widgets/parachutealtimeter) Gameplay if you get shot by an enemy you enter a “downed” state where you can crawl (but probably not fight) (snippet: DownedState_Crawl_LEFT_3) there are various hints to a 3rd person camera angle but they are always tacked to the parachute start or when you get downed / killed you have an inventory where you can store loot you find (snippet: UI/Ingame/Hud/Minimap/Inventroy – btw the typo is directly taken from the code) loot has four types of “rarity” (snippet: ui/rarityselection; UI/s/HUD/Loot/RarityOne, UI/s/HUD/Loot/RarityTwo, …) you can find better backpacks (three tiers) to extend your inventory the map features safes that can be opened (this will be tracked in your stats) (snippet: safesOpened: w(t.royale.safesOpened, 0)) there are dynamic objectives on the map which you can capture (e.g. “resupply points” as mentioned later) dynamic objectives may also be connected to “lockups” / “vehicle breakouts” mentioned in the code (snippet: w(t.royale.vehicleBreakoutsOpened, 0)) Weapons weapons will categorized in tiers (1-4 can be found, 0 may be some kind of start equipment) the HUD can feature six types of ammo: LMG, Pistol, Rifle, Shotgun, SMG and Sniper (snippet: ui/images/hud/ammo/ammo_lmg) Weapon Specializations (probably not complete, just the snippets): Meta/SpecTree/Primary__Bayonet Meta/SpecTree/Primary__Bipod Meta/SpecTree/Primary__DetachableMag Meta/SpecTree/Primary__ExtendedMag Meta/SpecTree/Primary__FastBullets Meta/SpecTree/Primary__HeavyLoad Meta/SpecTree/Primary__IncendiBullets Meta/SpecTree/Primary__QuickADS Meta/SpecTree/Primary__Slug Healing and Armor you can find / use bandages and medic bags (small and large) (snippet: s/Meta/Gadget/Medical_Supplies_smallmedpack) healing probably takes some time (snippet: MedicBag_Apply_Sequence) there are three named tiers of armor vests (snippet: UI/Textures/Icons/HudArmourVestTier1, …) there is a kind of special “armor plate” without any tiers (sounds like very strong armor loot?) (snippet: UI/Textures/Icons/HudArmourPlate) Vehicles various HUD elements give away that vehicles use fuel as a resource and therefore can’t be used without limits (probably for balancing) (snippet: ingame/hud/widgets/fuel; gameplay/schematicchannels/sc_vehiclefuel) you can get vehicles by opening “vehicle breakouts” (probably the stronger ones…tanks?) the tiger and the valentine are (until now) the only tanks I could find with a direct connection to Firestorm other vehicles: “Halftracknomag”, “Kubelwagen”, “Kettenkra”, “MH101ctor” (snippet: LaVEH_Halftracknomag) one interesting air vehicle snippet: “/Core/Vehicles/Air/VEH_plantuka_AI” – could be an AI controlled Stuka (plane + stuka = plantuka?) as a reinforcement There is a number of “blue prints” for other vehicles (could be found by opening safes? I don’t know…): Helicopter (yep!) StaffCar SportsCar Schimmwagon PickUpTruck Tractor (probably the famous “MH101ctor” mentioned above and seen in the mini teaser) Reinforcements you can unlock and call in reinforcements (snippet: /gameplay/reinforcements/reinforcement_unlocks) the following are present: Artillery Strike (snippet: Meta/Reinforcements/ArtilleryStrike) Vehicle (snippet: Meta/Reinforcements/r_vehicle) Danger Zone (any ideas?) (snippet: Meta/Reinforcements/r_dangerzone) Supply Drop (snippet: Meta/Reinforcements/r_supplydrop) Strafing Run (maybe done by the AI controlled Stuka mentioned above) (snippet: Meta/Reinforcements/r_strafingrun) V1 Rocket (snippet: Meta/Reinforcements/r_v1rocket) Statistics Personal profile: “soloWins” “duoWins” “squadWins” “totalDowns” “totalKills” “meleeKills” “totalTimePlayed” “totalRevives” “totalHeadshots” “optionalObjectivesCompleted” “safesOpened” “supplyDropsOpened” “vehicleBreakoutsOpened” “sulisObjectivesTaken” “vehiclesDestroyed” “totalTanksDestroyed” “totalVehicleKills” “roadkills” “vehicleWeaponKills” “averageKillsPerGame” “healingDone” (snippet: ID_SPARTA_CASABLANCA_ROYALE_CAREER_HEALING_DONE) End of round: damage downs gadgetKills headshots healingDone kills meleeKills optionalObjectivesCompleted resupplyPointsCaptured revives roadkills safesOpened supplyDropsOpened tanksDestroyed timePlayed vehicleBreakoutsOpened vehicleKills vehicleWeaponKills vehiclesDestroyed Comparion screen: “score” “kills” “playersDowned” “longestHeadshot” “teamKills” “squadRevives” “timesRevived” Comparte esto:Haz clic para compartir en Facebook (Se abre en una ventana nueva)Haz clic para compartir en X (Se abre en una ventana nueva)Haz clic para compartir en WhatsApp (Se abre en una ventana nueva)Haz clic para compartir en Threads (Se abre en una ventana nueva)Haz clic para compartir en Telegram (Se abre en una ventana nueva)Haz clic para compartir en LinkedIn (Se abre en una ventana nueva)Haz clic para compartir en Reddit (Se abre en una ventana nueva)Haz clic para compartir en Pocket (Se abre en una ventana nueva)Haz clic para enviar un enlace por correo electrónico a un amigo (Se abre en una ventana nueva) Dejar una respuestaCancelar respuesta