HUMANKIND – Trailer de Lanzamiento de la Expansión «Together We Rule» y Changelog de la Actualización Gratuita «Metternich» Pey 09/11/2022 Gaming News Sun Tzu escribió en El arte de la guerra, su tratado del siglo V a. C., que «el Supremo arte de la guerra es someter al enemigo sin luchar», un consejo que sigue siendo válido después de varios milenios. También es la perfecta encapsulación de nuestros objetivos de diplomacia en HUMANKIND, nuestro juego de estrategia histórica por turnos. Queremos dar a los jugadores muchas opciones más allá de la guerra para ganar Fama y conseguir la victoria. Por ello, hoy nos emociona anunciar el lanzamiento de nuestra primera expansión Together We Rule y de la actualización gratuita «Metternich» que la acompaña, centrada en la diplomacia y el espionaje.+ Características principales de la expansión Together We Rule: Observa el mundo bajo una nueva luz y gestiona los conflictos de diferente manera con las nuevas características de juego centradas en la diplomacia y el espionaje: Congreso de la Humanidad Participa en un foro entre imperios con el Congreso de la Humanidad. El congreso permitirá a los jugadores votar y decidir sobre las doctrinas globales y arbitrar juntos los conflictos internacionales. Embajada Utiliza esta nueva característica para firmar acuerdos que beneficien a ambos imperios, como acuerdos conjuntos de formación o investigación. O utiliza tu moneda de Ventaja para obligar a un imperio a realizar acciones específicas en tu beneficio, como reducir el apoyo a la guerra o imponer exigencias. Agentes Utiliza esta nueva familia de unidades para reunir Ventaja. También te permitirán infiltrarte, sabotear y desinformar a otros imperios. Afinidad diplomática + 6 nuevas culturas La nueva Afinidad Diplomática permite que las culturas tengan un papel más activo en la diplomacia mundial. Su Habilidad Activa les permite desmilitarizar un territorio durante 10 turnos, mientras que su Habilidad Pasiva permite que todas sus unidades, más allá de los agentes, colecten Ventaja. Las 6 nuevas culturas son los sumerios, los chinos Han, los búlgaros, los suizos, los escoceses y los singapurenses. 6 nuevas maravillas, nuevos eventos narrativos, nueva música – El Valle de los Monumentos, Pamukkale, las Colinas de Chocolate, Eldgjá, el Palacio de Versalles y la sede del Congreso de la Humanidad. Together We Rule está disponible por u$s 19.99 dólares o precios regional en Steam, Epic Games Store y Xbox Game Pass para PC. Adquiérela entre hoy y el 16 de noviembre para obtener un 10% de descuento como bonificación de reserva. Actualización gratuita «Metternich»: Sea que optes por la expansión o no, esperamos que disfrutes nuestra gran actualización gratuita. Su nombre es «Metternich» y añade nuevas mecánicas de sigilo, renueva los pueblos independientes, permite el refuerzo de batallas por parte de terceros y añade nuevas opciones y mejoras en la interfaz de usuario. Consulta todos los detalles del parche en Games2Gether. [1.0.17.3494] «Metternich Update» Version Notes ADDITIONS Together We Rule Expansion pack New feature: Inter-empire Forum: Congress of Humankind New Currency: Leverage New Quarter: Embassy (unlocking new interactions with other empires) New Unit Family: Agent 6 New Cultures with a New Affinity: Diplomatic 6 New Wonders 15 New Narrative Events (including 4 inter-empire events) 7 New Independent People New In-Game Themed Music Tracks composed By Arnaud Roy MAJORS CHANGES New stealth system! Stealth units are now concealed until their stealth value reaches zero in enemy territories. Third party reinforcement! You can loan your armies to help your allies in battle. New Independent People system! You can now sign treaties with Independent People. Updated main screen UI! A few UI elements have been moved around the main UI for a clearer experience. BALANCING AND OTHER CHANGES Independent People now spawn Armies less often on Hamlet, Town and Metropolis difficulties. Modified the formula to lower Civic Enact costs when many Civics had already been enacted (average reduction of -50% to costs). Lowered the Influence gains of the Aesthete «Culture Bomb» ability, especially on territories with many neighboring territories. Reworked the effects of the Authority domestic ideology to provide extra Stability on Garrisons (instead of deprecated «Detection Range»). New Effects for the «Colonization» Civic: Vassal Colonies choice now gives bonus Money and Industry on cities founded on a new Continent, while the Naturalized Colonies choice gives bonus Stability on cities founded on a new Continent. Aztec Jaguar Warriors can now be upgraded from Swordsmen. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) Made adjustments to how the Wonder-Full achievement unlocks. Players are now asked to build 22 wonders. Fixed an issue where on rare ocassions, points of interest could spawn on Natural Wonders. Fixed a few instabilities that could lead to indefinitively pending turns. Fixed an issue where some FIMS previews on infrastructures were not working correctly. Fixed an issue where the «[Enacted]» civics tag wasn’t translated in languages other than English. Fixed Issues that were sometimes occuring when launching a nuclear strike on multiple locations during the same turn. Fixed some localization issues that where occuring with the Empires names in the Megalomania grievance. Fixed an issue where the Assyrian Raiders’ Pillager ability only mention Outposts and Independent Camp. Fixed an issue where the «Share maps» treaty causes both empires to be first when discovering a natural wonder. Fixed an issue where the Roman Emblematic Unit (Praetorian Guards) tooltip for Tactical Superiority was misleading. Fixed an issue where wrong tutorial text would display for breaking treaties. Fixed an issue where an inaccurate «No line of sight» debuff was appearing when attacking with torpedo boats. Fixed an issue where the player could have access to shared projects outside of their territories. Fixed an issue where loading custom maps were not properly displayed in the Caps section. Fixed an issue where the Culinary Trend narrative event was triggered too early. Fixed an issue where luxury resource deposit could spawn on a Natural Wonder tile. Fixed an issue where Debug text was displayed in the Event «Left Out». Made the difference between linking a Steam account to G2G and connecting to G2G in game clearer. OTHER FIXES Fixed an issue where the Land Rights and Knowledge Authority civics were not unlocked correctly. Fixed an issue where Jaguar Warriors made Great Swordmen seem obsolete. Fixed an issue where animals could reinforce each other. Fixed an issue where on rare occasions, armies would not execute an attack from an elevated position. Fixed an issue where Garrisons were exploiting tiles around them. Fixed an issue where instant war support was not being calculated correctly. Fixed an issue where the Narrative Event «Justice for All» might not trigger properly. Fixed an issue where the «You successfully plundered» in Ransack Successful! notification was not informative enough. Fixed an issue where placeholder text is sometime displayed in the grievance «Thwarted our occupation of». Fixed an issue where eliminated empires have the «Joining» status during multiplayer sessions. Fixed an issue where slots occupied by eliminated empires appear as available inside the «Join Game» menu. Fixed an issue where placeholder text is displayed in the description of the Ming’s emblematic quarter. Fixed an issue where the tutorial about Deployment was not showing up. Fixed an issue where placeholder text was displayed in the Battle Result. Fixed an issue where placeholder text was displayed when attacking wood wall with artillery. Fixed multiple missing or incorrect texts displayed in the help layer. Fixed an issue where no grievance or War Support changes happened when a tile has been ransacked. Fixed an issue where the civics osmosis refusal penalty had the same duration for all game speeds. Fixed some debug text appearing if the city targeted by «The Human Cost II» event gets destroyed before the event is triggered. Fixed an issue where the AI would sometimes keep making demands each time the player had refused another demand. Fixed an issue where tutorial windows and tooltips can display severe flickering in specific situations. Fixed an issue where Exploitation Tiles had a health bar in the tooltip. Fixed an issue where the «A Totem for the Tribe» Narrative Event was triggered by another empire’s Army. Fixed an issue where invalid characters were allowed when saving a custom map inside the map editor. Fixed an issue where false information was displayed when an opponent refused a Crisis Defusal proposal. Fixed an issue where the event «Propaganda Machine» wasn’t triggered when meeting the requirements. Fixed an issue where players couldn’t buy ressources through world map on the turn you signed a trade treaty. Fixed an issue where the tooltip for non-district tiles claimed to have +1 vision. Fixed an issue where «Under One Banner» displayed an incorrect duration. Fixed an issue where grievances were triggered because of stopped trade agreement after vassalage is enforced. Fixed an issue where the narrative event “An Envious eye” was triggered incorrectly for players first in fame. Fixed an issue where the Neolithic Legacy Trait Narrative Event did not trigger if the Knowledge star is earned on Turn 1. Fixed an issue where Unit industry cost reduction structures show no gains in Infrastructure Effects. Made the message that appears when attempting to use a missile on units that are in a battle between other empires clearer. Fixed an issue where false information was displayed when attempting to break a treaty after recently signing one. Fixed an issue where the help layer UI button could get misaligned with the rest of the UI. Fixed an issue where the Latin America DLC Culture «Caralans» showed up as «Norte Chico» in the Polish language. Enacting the «Public Happiness» Civic choice in the «Fundamental Values» now correctly reduces the production cost of emblematic districts that «count as» Public Order districts. METTERNINCH AND TOGETHER WE RULE BETA FIXES (THANKS! AGAIN!) Fixed an issue where the Terra incognita stayed undiscovered during battles. Fixed an issue where the UI could disappear and potentially crash the game. Fixed an issue where an incorrect FIMS preview for Commons Quarter appeared when placing it next to most base quarters. Fixed an issue where demanded territories could not be obtained with war resolution. Fixed an issue where on rare occasions, the game could crash when exiting Diplomacy Screen. Fixed an issue where players could encounter a large number of unexpected notifications. Fixed an issue where Spymasters did not cost population. Fixed an issue where the game could become stuck if an embassy was lost before an agreement is signed. Fixed an issue where the game could crash when switching tabs in Diplomacy Screen. Fixed an issue where the Spy, Spymaster, and Envoy Units did not get a bonus for attacking from high ground. Fixed an issue where Expansion pack name was wrong. 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