Assassin’s Creed Valhalla recibe el Nuevo Modo «River Raids» y Decenas de Mejoras con su Actualización 1.12 – Detalles y Trailer Pey 16/02/2021 Gaming News Hoy, Ubisoft anuncia que una nueva actualización para Assassin’s Creed Valhalla ya está disponible, trayendo consigo decenas de correcciones de errores, mejoras de todo tipo, y nuevo contenido adicional al juego para todos los jugadores: un nuevo modo de juego, mejoras a los Jomsviking, nuevas habilidades y recompensas y dos nuevos edificios desbloqueables en el Asentamiento: el muelle para River Raids y el Salón de los Jomsviking. River Raids es una adición permanente para el juego y es un nuevo modo rejugable que enriquece la experiencia de las incursiones en Assassin’s Creed Valhalla. El modo contiene: Incursiones de alto nivel, con mapas y recompensas únicas, en las que el jugador puede hacer incursiones sin que ello afecte a su progresión en el juego principal y a sus alianzas en Inglaterra. A diferencia de la característica original de las incursiones, la tripulación de la incursión puede perderse temporalmente si los jugadores no la reviven durante la incursión. Una tripulación de Jomsviking: Los Jomsviking reclutados (creados por otros jugadores online) son liderados por el Jomsviking teniente personal del jugador. Un nuevo barco totalmente personalizable y exclusivo para el modo de juego, cuya área de carga puede ser mejorada para llevar más recursos de vuelta de los River Raids. El nuevo Salón de los Jomsviking tiene tres niveles para mejorar en la Temporada 1, mientras más alto sea el nivel del Salón, los Jomsviking de nivel más alto serán atraídos para ser reclutados por el jugador. Los Jomsviking ahora tienen rangos, los Jomsviking de más alto rango tendrán mayor supervivencia en los River Raids. Después de que los jugadores completen uno de los primeros arcos narrativos en Inglaterra, ya sea Grantebridgescire o Ledecestrescire, construir las Barracas y reclutar a su teniente Jomsviking, podrán encontrar un nuevo NPC de nombre Vagn y su tripulación de guerreros Jomsviking, quienes le presentarán el modo de juego River Raids. El modo introduce tres nuevos mapas de ríos ambientados en la costa de Inglaterra, llenos de ubicaciones para incursionar y tesoros que saquear. Finalmente, la actualización traerá consigo habilidades y recompensas adicionales: El set de armadura de San Jorge y espada 3 nuevas habilidades, escondidas en monasterios 2 nuevos edificios para el Asentamiento Un set nuevo de cosméticos para el barco y jugador La actualización de juego River Raids, parte de la Temporada 1, es la más reciente adición como parte de la experiencia post lanzamiento de Assassin’s Creed Valhalla, con una variedad de nuevos contenidos gratuitos para todos los jugadores centrados en la jugabilidad y la evolución del mundo que llegarán a lo largo de 2021. La segunda temporada, llamada Ostara, dará inicio en marzo de 2021 con una primera actualización que traerá consigo un festival en el Asentamiento, un nuevo modo de juego que se basa en las experiencias de combate principales de Valhalla, nuevo equipo y objetos cosméticos. Más adelante se dará a conocer información sobre Wrath of the Druids, la primera expansión de Assassin’s Creed Valhalla que se lanzará en la primavera de 2021. Con un desarrollo liderado por Ubisoft Montreal, Assassin’s Creed Valhalla ofrece a los jugadores la cautivadora experiencia de jugar como Eivor, un legendario guerrero vikingo, expulsado de Noruega por las interminables guerras y la disminución de los recursos en el siglo IX d.C. Los jugadores podrán revivir el despiadado estilo de lucha de los guerreros vikingos con un renovado sistema de combate con dos armas y experimentar nuevas características de juego como las incursiones, los asaltos y el asentamiento, así como un renovado sistema de progresión y mejora del equipo. Las alianzas políticas, las decisiones de combate y las elecciones de diálogo pueden influir en el mundo de Assassin’s Creed Valhalla, por lo que los jugadores deberán elegir sabiamente para proteger el hogar de su clan y su futuro. Assassin’s Creed Valhalla está disponible en las consolas Xbox Series X | S, Xbox One, PlayStation 5, PlayStation4, la Epic Games Store y la Ubisoft Store en Windows PC, así como en Stadia, Amazon Luna y el servicio de suscripción de Ubisoft, Ubisoft+. Assassin’s Creed Valhalla – Title Update 1.1.2 Patch Sizes and Deployment Timing: Xbox Series X|S: ~19.53 GB Xbox One: ~15.27 GB PlayStation®5: ~11.18 GB PlayStation®4: ~10.23 GB PC: ~18.04 GB Yule Season: River Raids Game Mode We added in-game support for River Raids. Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan! The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2. New Abilities Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby! Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks. Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects. New Skills Assassin Carry: Automatically carry a body after a successful assassination. Assassin Slide: Slide into enemies and knock them off balance while sprinting. Power Stroke: Trigger a speed boost on the long ship at the cost of stamina. Arrow Looter: Eivor has a greater chance of looting arrows from archers. Fight Ready: Always start a fight with an adrenaline-filled slot. Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you. Game Improvements Miscellaneous Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost. Improved vibration feedback during fishing. Fishing goes BRRRR. Addressed an issue that caused players to leave disguise mode if players perform any attack while riding. Addressed an issue that prevented players from catching fish in the sea or on coastlines. Addressed an issue that caused school of fish to take a long time to respawn after one was caught. Items purchased at the Animus Store will only be given to players after returning to England from Vinland. Changed predator charge attack animations to give players a little more time to react. Addressed an issue that prevented fabric from being available. Everyone liked that. Added date of purchase to items listed in the owned section of the store. Balancing Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory. Graphics, Audio, and Animation Addressed various graphics or lighting issues. Addressed various texture issues. Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM. The blood of your enemies will now soil all clothing. Addressed various character or NPC animation issues. Addressed various clipping issues. Addressed an issue that prevented visual effects of the Draugr set to be displayed. Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory. Quests, World Events, and Side Activities Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time! Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day. Jomsviking gear will now display their quality properly in the customization page. Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited. Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance. Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch. Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore. Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill. Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes. Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective. Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks. Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether. Addressed an issue that prevented the final order member to be revealed. No more Revealio! Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground. Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr. Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside. Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen. Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest. Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo. Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint. Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet! Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event. Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP. Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water. Addressed an issue that prevented players from interacting with Settlement NPCs. Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out. Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf. Gameplay, Combat, and AI Addressed several NPC behavior issues. Mounts will heed Eivor’s call from the Quick Actions Wheel. Addressed an issue that caused NPC to die before they’re being hit. Calls an emergency meeting. Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe. Addressed an issue that caused decorative elements to spawn in miniature form. Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. It had to be done. Audio (PS4™) Addressed an issue that caused crackling sounds to be heard. Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one. Photo Mode Addressed an issue that caused Photo Mode frames not to scale to game window size. Addressed an issue that caused terrain rendering issues when moving the camera. User Interface/HUD Addressed various UI/HUD issues. Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality. After encountering Cola, their appropriate icon will be shown on the Order tab. Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section. Addressed an issue that caused contracts not to count towards the Viking for Hire progression. Addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled. Players will be able to switch targets with the mouse wheel by using M and K. Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns. Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies. Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain. Addressed an issue that caused several Daily Concept Art to be displayed on the world map. Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source. Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings. Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON. Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value. Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default. Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations. Added a quit fishing button during aiming state. Addressed various instances where Odin’s Sight highlighted props that it shouldn’t. Addressed an issue that caused “data corrupt” errors after entering the save menu. Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion. Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon. System (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met. Take My Hand The Enemy of My Enemy Disorder of the Ancients Completionist All The Way (PC) Addressed an issue with the unlock condition of the Equine Attack achievement. Addressed an issue that caused online service errors to be displayed when creating or hovering over photos. Addressed an issue causing the game to remain stuck during loading after entering the save/load menu. Addressed an issue that caused the MSI voice command feature to stop working after save/load. Performance and Stability Improved performance and stability. 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Patch Sizes and Deployment Timing: Xbox Series X|S: ~19.53 GB Xbox One: ~15.27 GB PlayStation®5: ~11.18 GB PlayStation®4: ~10.23 GB PC: ~18.04 GB Yule Season: River Raids Game Mode We added in-game support for River Raids. Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan! The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2. New Abilities Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby! Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks. Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects. New Skills Assassin Carry: Automatically carry a body after a successful assassination. Assassin Slide: Slide into enemies and knock them off balance while sprinting. Power Stroke: Trigger a speed boost on the long ship at the cost of stamina. Arrow Looter: Eivor has a greater chance of looting arrows from archers. Fight Ready: Always start a fight with an adrenaline-filled slot. Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you. Game Improvements Miscellaneous Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost. Improved vibration feedback during fishing. Fishing goes BRRRR. Addressed an issue that caused players to leave disguise mode if players perform any attack while riding. Addressed an issue that prevented players from catching fish in the sea or on coastlines. Addressed an issue that caused school of fish to take a long time to respawn after one was caught. Items purchased at the Animus Store will only be given to players after returning to England from Vinland. Changed predator charge attack animations to give players a little more time to react. Addressed an issue that prevented fabric from being available. Everyone liked that. Added date of purchase to items listed in the owned section of the store. Balancing Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory. Graphics, Audio, and Animation Addressed various graphics or lighting issues. Addressed various texture issues. Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM. The blood of your enemies will now soil all clothing. Addressed various character or NPC animation issues. Addressed various clipping issues. Addressed an issue that prevented visual effects of the Draugr set to be displayed. Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory. Quests, World Events, and Side Activities Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time! Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day. Jomsviking gear will now display their quality properly in the customization page. Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited. Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance. Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch. Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore. Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill. Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes. Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective. Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks. Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether. Addressed an issue that prevented the final order member to be revealed. No more Revealio! Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground. Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr. Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside. Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen. Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest. Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo. Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint. Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet! Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event. Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP. Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water. Addressed an issue that prevented players from interacting with Settlement NPCs. Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out. Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf. Gameplay, Combat, and AI Addressed several NPC behavior issues. Mounts will heed Eivor’s call from the Quick Actions Wheel. Addressed an issue that caused NPC to die before they’re being hit. Calls an emergency meeting. Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe. Addressed an issue that caused decorative elements to spawn in miniature form. Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. It had to be done. Audio (PS4™) Addressed an issue that caused crackling sounds to be heard. Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one. Photo Mode Addressed an issue that caused Photo Mode frames not to scale to game window size. Addressed an issue that caused terrain rendering issues when moving the camera. User Interface/HUD Addressed various UI/HUD issues. Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality. After encountering Cola, their appropriate icon will be shown on the Order tab. Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section. Addressed an issue that caused contracts not to count towards the Viking for Hire progression. Addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled. Players will be able to switch targets with the mouse wheel by using M and K. Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns. Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies. Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain. Addressed an issue that caused several Daily Concept Art to be displayed on the world map. Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source. Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings. Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON. Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value. Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default. Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations. Added a quit fishing button during aiming state. Addressed various instances where Odin’s Sight highlighted props that it shouldn’t. Addressed an issue that caused “data corrupt” errors after entering the save menu. Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion. Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon. System (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met. Take My Hand The Enemy of My Enemy Disorder of the Ancients Completionist All The Way (PC) Addressed an issue with the unlock condition of the Equine Attack achievement. Addressed an issue that caused online service errors to be displayed when creating or hovering over photos. Addressed an issue causing the game to remain stuck during loading after entering the save/load menu. Addressed an issue that caused the MSI voice command feature to stop working after save/load. Performance and Stability Improved performance and stability.